include( 'shared.lua' )


function ENT:Draw()
    -- self.BaseClass.Draw(self)  -- We want to override rendering, so don't call baseclass.
                                  -- Use this when you need to add to the rendering.
    -- self:DrawEntityOutline( 1.0 ) -- Draw an outline of 1 world unit.
    self.Entity:DrawModel()       -- Draw the model.
 
    --AddWorldTip( self.Entity:EntIndex(), "BATHTUB TIME!", 0.5, self.Entity:GetPos(), self.Entity  ) -- Add an example tip.
end
